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“(…)Between prohibition, women’s suffrage, the dawn of the automobile, and the rise of jazz, America’s Roaring ’20s were a time of great change. They were also a time of great prejudice. Adventure game Pendula Swing taps into this tumultuous environment and reframes it using fantasy races like goblins, elves, orcs, dwarves, and humans.”
“(…) I was immediately impressed by the concept and setting. It is open for exploration of many interesting avenues and narrative forks that can easily influence the players emotionally – which is what games are all about.”
Jónas Antonsson, Raw Fury
The once famous dwarven hero, Brialynne Donu Tenúm, is forced to interrupt her indefinite retirement on her idyllic island when she discovers that an important artifact has been stolen.
Brialynne sets foot in Duberdon for the first time in 400 years and is mesmerized by how the world changed. She hopes to find someone who can help recover her axe, which appears to be harder than she had anticipated. And who is that strangely familiar elf…?
A lead brings Brialynne to the Harbor District, where she aims to ask the captain of a ship what she knows about the missing axe. Were the bars in Duberdon always this seedy, though?
When entering a familiar part of Duberdon, now called Old Town, Brialynne finds that it is in great disrepair. A great place for the thief who stole her axe to hide out.
The fact that dwarven ale is prohibited does not mean it’s not possible to find if you know where to look. Many interesting people frequent the establishments who provide it.
The hunt for her missing axe brings Brialynne to the seat of the academics in Duberdon. Could these scholars be the ones hiding her precious artifact?
Brialynne is closing in on the mastermind who brought her out on the wild goose chase. Yet still, there are more surprises waiting.
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